Ultra Instinct Goku has been in the hands of the fighting game community for a handful of days now, and they didn’t need nearly that long to find the real dirt that makes the character tick in battle.
To help with the process of learning for others, we’ve gathered a number of the best guides and combo setups for UI Goku in Dragon Ball FighterZ from a number of voices in the community.
Starting things out with a bang, we’ll be primarily focusing on Globku‘s breakdown for the first part here where he feels that Ultra Instinct Goku has pretty much everything you could want in a DBFZ character while at the same time feeling like he comes from a different version of the game.
UI Goku’s light auto combo has slower start up, but the perks of using his second attack as a whiff starter or block string gives him a great tool to catch opponents trying to counter with a low on top of the third hit in the string being a legit grab.
The ascended Saiyan has a low-hitting 2L as well to keep him in top contention which may also be one of the best in the game considering it moves him forward upon use as well.
That flip reversal we see so often isn’t an actual true DP since it’s lacking invincibility on frame one, but it can be made safe easily by using assists or even air dashing.
He does have a true DP, however, in his explosive reversal on top of all of the other defensive options he has in the game like his 6H automatically dodging all normal attacks and projectiles thrown his way. The command flips he does can avoid any beam including supers on top of the handful of options he can perform out of it.
You can check out Globku’s full breakdown below where he details how much of a threat he feels Ultra Instinct may be on the game going forward. We’ll also provide brief descriptions of the other guides and clips used.
Of course Tyrant is back in the Frame Advantage lab with a great combo guide to help optimize routes along with digging into the real meat of Goku’s specialized tech.
Russian tech master Shk0do combined his combos and discoveries into one video using Nappa and Gotenks.
Ultra Instinct Goku can apparently tag out in the middle of hitting with his twin spinning ki blast special which can lead to some crazy combos and damage.
RathFGC isn’t one to be left out in a situation like this, so he has perhaps one of the most in-depth early guides for UI Goku around.
Looking for more solo-oriented tech? Xiao‘s combos focus on the crazy stuff Goku can do by himself along with how to smartly whiff in the middle of strings.
The Cool Kid93 shows a brief taste of the nightmare that will be UI Goku’s left right mixups when paired with assists.
Boodendorf shows off how to style with ULtra Instinct Goku in this early combo video including good synyergy with Krillin and Piccolo leading to DP loops and a touch of death among other set
Using Majin Buu’s wrap assist, UI Goku is able to pull off some strong safe jump setups as shown by technicllydeaf.
Opponents are going to be spending a lot of time blocking against UI Goku, so sikshot gaming‘s blocking guide will be extra useful for digging into what to do and not to do on both sides of the coin.
Sent in by FuchiJP, xskillzzzx and anonymous users.